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I am an audio engineer based in Spain, specializing in sound design, film post-production, and interactive game audio. My path in the world of sound began a decade ago, when I picked up the bass and fell in love with it. What started as a fun pastime grew into producing my own tracks, moving to Amsterdam, and ultimately earning my B.A. (Hons.) in Audio Production at SAE Amsterdam.
Film sound is the core of my work. I have developed comprehensive experience across all stages of production, capturing location sound, managing studio sessions, creating sound design, editing dialogue, and mixing the final result. My strength lies in subtle, narrative-led sound design, focusing on nuance and building immersion through the feel of the scene to bring the director’s vision to the screen.
Alongside my work in film, I have a strong knowledge of game audio from my degree thesis. I designed and implemented a fully custom soundpack for Minecraft, replacing over 600 assets with my own. This involved recording, editing, and levelling over 2,000 original takes, ranging from foley to creature voice-acting, and seamlessly integrating them into the game.
Now back in Spain, I am open to connecting and collaborating with creators across film, game, and audio production, looking for high-quality audio work for their projects, both locally and remotely.